Only a few years ago, seeing in 3-D meant peering through a
pair of red-and-blue glasses, or trying not to go cross-eyed in front of a page
of fuzzy dots. It was great at the time, but 3-D technology has moved on. Scientists
know more about how our vision works than ever before, and our computers are
more powerful than ever before -- most of us have sophisticated components in
our computer that are dedicated to producing realistic graphics. Put those two
things together, and you'll see how 3-D graphics have really begun to take off.
Most computer users are familiar with 3-D games. Back in the
'90s, computer enthusiasts were stunned by the game Castle Wolfenstein 3D,
which took place in a maze-like castle. It may have been constructed from
blocky tiles, but the castle existed in three dimensions -- you could move
forward and backward, or hold down the appropriate key and see your viewpoint
spin through 360 degrees. Back then, it was revolutionary and quite amazing. Nowadays,
gamers enjoy ever more complicated graphics -- smooth, three-dimensional
environments complete with realistic lighting and complex simulations of
real-life physics grace our screens. But that's the problem -- the screen. The
game itself may be in three dimensions, and the player may be able to look
wherever he wants with complete freedom, but at the end of the day the picture
is displayed on a computer monitor...and that's a flat surface.
That's where PC 3-D glasses come in. They're designed to convince
your brain that your monitor is showing a real, three-dimensional object. In
order to understand quite how this works, we need to know what sort of work our
brain does with the information our eyes give it. Once we know about that,
we'll be able to understand just how 3-D glasses do their job.
Seeing in Three Dimensions
Human beings, like
most other creatures, are equipped with two eyes, situated close together and
side by side. This positioning means that each eye has a view of the same area
from a slightly different angle. You can check this out by focusing on a
distant object and viewing through each eye alternately -- see how some things
seem to change position slightly?
The brain takes the information from each eye and unites
them into one picture, interpreting the slight differences between each view as
depth. This produces a three-dimensional picture: one with height, width and
depth.
It is the added perception of depth that makes 3-D, or
stereoscopic, vision so important. With stereoscopic vision, we see exactly
where our surroundings are in relation to our own bodies, usually with
considerable precision. We are particularly good at spotting objects that are
moving toward or away from us, and the positioning of our eyes means we can see
partially around solid objects without needing to move our heads. It's easy to
see why some people believe stereoscopic vision evolved as a means of
survival.
Certainly, stereoscopic vision is vital for seemingly simple actions such as throwing, catching or hitting a ball, driving or parking a car, or even just threading a needle. That's not to say such tasks can't be managed without 3-D vision, but a lack of depth perception can make these everyday tasks much more complex.
A Different Point Of View
The key to stereoscopic vision is depth, and our brain will
happily take care of that for us, providing our eyes are given the right
information in the first place. This is exactly how those redand-blue glasses
work -- each color filters out part of the image, giving each eye a slightly
different view. The brain puts the two different images together, and those
blue-and-red blurry images turned into a fantastic 3-D comic, or movie, or TV
show.
Stereograms, also known as Magic Eye pictures, use
seemingly-random patterns of dots but rely on the viewer to cross his eyes in
just the right way, or to look through the image until the eyes see just the
right part and allow the brain to decode the hidden depth information.
Both methods have their disadvantages, of course -- the
red-and-blue glasses make it difficult to show color in the 3-D image, and
viewing stereograms is an art in itself. Neither method is entirely suitable
for playing games.
Nevertheless, the underlying principle is exactly the same:
creating and controlling those two different points of view. But just how easy
is it to create these two separate images, one for each eye?
The answer is all about how games are created. Not so long
ago, the graphics we saw on our computer screens were carefully drawn into the
computer -- every single frame of animation, every different view of a
character. If you wanted a dinosaur in your game, you sat down and drew the
different views of a dinosaur into the computer.
Nowadays, games designers sit down with a 3-D graphics
package and design their dinosaur in three dimensions. Once that's done, they
needn't worry about the different views -- the computer has a 3-D model of the
dinosaur in its memory, and the game simply works out where the player is
looking and draws the correct view of the dinosaur using the 3-D model. In
fact, everything you see on your screen in a modern 3-D game is produced the
same way; the game is like a gigantic 3-D model. The computer works out what it
needs to display on your screen and generates the appropriate view.
Since the computer is quite happy to create one point of
view, there's no problem shifting the viewpoint slightly and creating another
point of view. And after that, all you need is a way to get the correct image
to the correct eye.
A Brief History Of 3-D Glasses
So, we've seen that although there might be something
complex going on behind the scenes, with the right equipment we can just sit
back and let our eyes do the work. Of course, the technology wasn't always so
simple; there have, in fact, been four generations leading up to today's 3-D
glasses.
The first generation modified the games themselves to make
them compatible with stereoscopic 3-D. The games' creators had to specifically
support each type of LCD glasses -- hardly an ideal situation. There was no
guarantee that the glasses you'd bought would work with your favorite game. As
you can imagine, that didn't appeal to many people; so a second solution was
developed.
This second solution was to override the game, actually
taking over the computer's screen and altering what was displayed. As far as
the game was concerned, it was just doing what it normally did, except, of
course, that some of the computer's time was taken up processing the image to
make it 3-D. The result was slower performance and low-resolution, blocky
images. It did work with hundreds of games, though, and that was a definite
improvement.
The third generation worked in a similar way, modifying the
graphics driver but also maintaining the resolution of the images -- no more
blocky graphics! Unfortunately, it wasn't compatible with many games, though it
was a definite forerunner to the 3-D glasses we have nowadays.
In the fourth-generation models, compatibility is high, the
complicated work is done by the graphics card, and the lightweight LCD glasses
flick so rapidly between the two images that all we see is crystal-clear, 3-D
images.
So what's on the market? What should you look for? Let's
find out...
Buying
Although the basic technology is the same, there is a range
of different glasses out there. You'll find lightweight, wireless glasses, as
well as more basic (and therefore cheaper) pairs. The view through the glasses
depends more on your computer's graphics card than the make of glasses, but you
will find that different manufacturers offer extra software or other minor
incentives. The lesson is: Shop around! If you get the chance to try a pair out
before buying, don't hesitate -- try to imagine wearing them for an hour of
intensive gaming. You might want to put in the extra money for a slightly
better model.
Bear in mind, too, that all glasses come with the standard
video game warning concerning epilepsy, eye-strain and tiredness. If you
generally find it difficult to cope with a standard flat monitor, you will
definitely want to try out the glasses before you buy. Be wary also if you have
an LCD flat-panel monitor, because current 3-D glasses don't work well with
this kind of monitor. Be sure to check compatibility before you buy.
Check out exactly which kind of video card you have
(manufacturer and model) and do a little bit of research before you make your
purchase. The X-Force 3D Game Glasses, for example, will only work with nVidia
video cards. Many glasses will work with various graphics cards, but the only
way to tell for sure is to read the side of the box carefully.
Comments
Post a Comment